The cards in Into the Inklands could even swing you to try a different ink type - with some of the new strategic options offering fresh and exciting ways of approaching Lorcana
First, Terra has a relatively low cost for a commander, only requiring a total of three mana, one of each from the Mardu color combination
Your opponents may cast spells in response to the last ability of Ranger-Captain of Eos
They also rescue their fellow characters, as they can return cards from your discard pile to your hand when a different card is inked
This card, even without the Cobra, can allow you to turn the tide of battle or completely dominate the other player(s)
Emerald can be an extremely fun ink colour to play for this reason, and boasts some of the best Lorcana cards in The First Chapter as a whole, allowing the opportunity to mess with rival players and become a real thorn in their side