Being able to kill all but the largest threats in exchange for a land is incredibly powerful
I find that its best to keep that number low, even if you have a lot of exciting options for one guild, rather than adding less appealing cards in the weaker guilds, but color imbalance is an option here as well
It's a cheap way to flood the board with tokens while also removing a threat from the board, and you don't even need your commander in play to get value off of it
Trivia Contest (acorn) Artifact Attraction Visit An opponent chooses white card, land card, or planeswalker card, then mills a card
Check out the next tournament between neighboring shops San Francisco vs
There are no repeatable, quality sources of milling such as Vedalken Entrancer