By the time it reaches 4 lore counters, you will have destroyed 2 permanents, drawn 2 cards, and dealt some damage directly at your opponent
The 1/1 token also has a lot of practical applications, most of which I touched on with Rally the Hornburg, but most importantly, it puts something on the battlefield while you draw cards
The corollary being it's going to kill you
Generally speaking, the commander is usually pivotal in the game plan, often hinting toward the specific style of Spellslinger
Theres no shortage of good choices for a commander here, but Jinnie Fay, Jetmirs Second is notable for letting you tune your tokens to the current game state
There are cards like Junk Winder, which allows players to stun permanents on the battlefield when a token enters under their control