It's more of a Ninja-esque creature, looking to chip in damage, grow over time, and chunk opposing life totals when it leaves play
Mana Leak on the front when sacrificed, and a clause that stops your noncreature spells being countered on the back when disturbed
Personally, I like being able to read my cards, but hey, thats what the translation journal is for
Destroy an artifact or enchantment for two and a green
All those Roles will also cause our opponents to lose one life when it dies, which is likely to happen often in this deck
Battle at the Helvault Waiting three full turn cycles to get full value out of your six-mana saga can be a brutally long time in multiplayer