Theres a little competition from cards like Glare of Heresy and Revoke Existence that often do similar jobs, but I think well find that being an Instant is a lot more valuable than killing the few nonenchantment artifacts that see play and that there are enough nonwhite enchantments that you cant rely on Glare of Heresy to answer enchantments (though Glare of Heresy will keep seeing play, just not in a competing role with Deicide)
Part of the continued move toward red doing this kind of thing, which I find a good mechanic, this one seems too situational
Key Cards for Norman Osborn: Hidden Gem: Electro, Assaulting BatteryElectro, Assaulting Battery Electro, Assaulting BatteryElectro, Assaulting Battery jumps on this list almost entirely because of the new firebending mechanic from Avatar: The Last Airbender
Heres how I would incorporate the card: Creatures (3) Planeswalkers (2) Lands (27) Spells (28) You can, of course, play it in Azorius Control as well, but I think that might require a small change in the manabase to support some more shuffle effects (the Dimir deck is naturally interested in Fabled Passage because of Fatal Push, but the Azorius deck doesnt usually play it)
Charizard V can use Incinerate to discard all Pokemon Tools from your opponent's Active Pokemon or Heat Blast to deal a sizable hit of 180 Damage
Her ability reads as follows: Other Enchantment creatures you control have menace