Spells and Traps, on the other hand, are not that different from one another both act as surprise mechanics in the Battle Phase and so which you decide to pick here will be down to your personal preference
That being said, the earlier games do have slightly weirder and less established rules to them, which is an interesting piece of Yu-Gi-Oh
Sure, you'd rather save your creatures with counters on them instead, but being refunded a few extra cards isn't too bad of a consolation prize if you can't dodge a board wipe
Return up to one other target creature card from your graveyard to the battlefield
The fact that Firbolg Flutist specifies a creature you dont control is a minor nitpick on an otherwise solid card, and a nitpick that is purely me wanting more than I should have
Lathril, Blade of the Elves Rarity: Rare TYPE: Legendary Creature SUBTYPE: Elf Noble CMC: 4 Mana cost: USD: $6.91 EUR: 9.05 TIX: 0.02 EDHREC RANK: 2277 (2/3) Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens