Theres some dynamics at play that might not be on your radar, and these will inform your buying
Even outside of triggering our payoffs, having a bunch of card draw is pretty powerful, letting us dig through our deck for removal and threats and making it super hard to flood out since, if we happen to draw too many lands, we can always discard them to Thirst for Discovery or Tainted Indulgence
The issue with this kind of classification is that when it comes to building decks that abandon the pricier or more powerful staples for more budget, janky or underplayed alternatives, youll often be stumped as to where to begin
Create a token that's a copy of it, except it's a 4/4 black Zombie
There are a few ways you can build this commander, but Id stick with equipment or tokens
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