They go back into your hand, so the best cards to sacrifice are ones with good ETB/LTB abilities, preferably cheap ones
Stitch, Rock Star has a resource cost of 6, attack power of 3 and a defense rating of 5
Its probably that you get to play red cards, which I fundamentally think at the most fun-promoting cards in Commander, augmenting any color or color pair with the juice to get things done with a little chaos and unpredictability thrown in there for good measure
Sword of Feast and Famine already wins me games just from the protection alone, and having a three drop that can double-trigger many on damage effects, like Mask of Memory and Goldvein Pick, can come in clutch, especially when you need to connect to get those triggers
Typically a Green ability, Lure mechanics do well in all colors
There are a few mechanics however that do allow for free spells without being far far too good or plain rubbish