It might take longer to get going than the other 4, but once it does get going, it is certainly the one in the cycle that is the most imposing Adding a one mana kicker to all your stuff that lets you drain 1 life is a pretty useful thing
Ready to strengthen your crew and hunt for your next chase card
VICTORY CHIMES/BENDERS WATERSKIN How are you going to Miracle four times in a turn cycle
On the bottom, the black border thickens to about 6mm
As an added ability, at the beginning of combat on your turn, a target villain you control gains menace until the end of the turn, and that card connives
This is because Cloud is themed entirely around equipment cards, especially his ability to attach one equipment to him for free when he enters the battlefield