Iconic Cards: Counterspell, Ponder, Damnation, Jace, the Mind Sculptor Popular Decks: UW Control, Jeskai Control, Taking Turns, Esper Control 3 Midrange Midrange decks are popularly said to solve problems, not create them. In other words, these decks are sort of designed to be able to win against every archetype, although they wont bulldoze over anything (the way aggro often wrecks control, for example)
You can clearly distinct between the black lines of the expansion symbol and the printed color dots
Have these strategies worked for you in Commander
In the metagame right now, we have Seismitoad-EX (FFI 20/111) and it's one of the most dominant Pokemon in the format
Or you can play politics by borrowing something that needs to die and jamming it into another player whos willing to eat it in combat
On top of that, it grows even larger whenever instants or sorceries leave your graveyard, so its an incredibly strong card, especially in multiples