It's a neat little value loop to get out something fat like an Archon of Cruelty
Here's the card itself: Much like the other cards in Rise of the Floodborn, this version of Arthur veers away from the original version for something more adventurous
Legendary Creature Phyrexian Elf Warrior Mythic JungShan 3/3 NOT LEGAL Standard NOT LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer NOT LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Whenever a creature you control with power 2 or less enters, you get an experience counter
From a gameplay perspective, its easy to understand the rules committee reasoning (which they explain in their rulings post.) Thats likely little comfort to those who saw these cards as a small investment though
For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from
Both of these Locations don't have a unique ability, but they ease the player into using them by being cheap, ink cost-wise, while also gaining you one lore at the start of your turn, so long as the locations stay on the field