One thing they can all be sure ofthe matches over the four epic days will be incredible to watch and be a part of
Obviously, you could substantially reduce the problems with the card if you just made it unable to hit opposing creatures or artifacts, though Im not sure thats the best way to balance the card
Then all noncombat damage dealt to your stuff is also prevented too
(To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) , : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn
Hunted Troll, for example, gives someone enough 1/1 Faeries to trade in combat, but regenerate means you win in the exchange
Combo decks could get better with dual Ink type cards The general failure of combo-specific decks in Lorcana to date feels like a travesty given the sheer number of interesting mechanics written into the game