Dual-Ink cards have the opportunity to change things, as a few very powerful dual-colored cards can easily shift the meta standing of a given deck, but at the same time, they can be a bit underwhelming
Why beginners love it: Efficient spot damage that trains you to trade resources and clear a path for questing
This is a perfect early game surprise for any challenge-focused decks, and with the option to have up to eight one or two ink cost Robin Shift targets in your deck, he should be nice and easy to play on curve
However, a d20 easily solves this, as does the Lorcana app (which was not live at the time of review)
Summary Dual ink cards in Archazia's Island expansion require decks to house two colors for exclusive card benefits
The cards in Into the Inklands could even swing you to try a different ink type - with some of the new strategic options offering fresh and exciting ways of approaching Lorcana