Unlike other Hand Destruction effects, this Banishes, and very few relevant cards can do anything there (unlike the Graveyard where plenty can)
Good trap cards are those that can: prevent attacks like Mirror Force, negate summons like Solemn Warning, negate spell/trap activations like Wiretap, negate effects like Breakthrough Skill or Fiendish Chain, remove monsters like Ring of Destruction or Compulsory Evacuation Device, and prevent your opponent from making plays like Vanity's Emptiness
"Exploring Markets: Magic the Gathering - a Trading Card Game"
If the second ability refers to "the exiled card," it refers to all cards exiled by the first ability and the copy
They busted through the front door
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