Ergo, I'll be dealing with them separately
However, they also read, At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. So were counting all of those in this little roundup, which puts them at the top of this list
Morph and disguise are technically compatible, but imagine playing a game where both mechanics are featured, and potentially both types of face-down cards are on the battlefield at the same time
Real Magic cards have a specific texture
This is what a good dual-ink card should do: help give fringe decks the push they need to become valuable
At that point, it's too late for any player to respond