There will be times where you can use that extra combat step to great effect, but there will be more when you have neither the time nor the mana, nor the board state to actually make this matter Not enough nonbasic lands in the format Giving a creature firebereathing isnt particularly useful unless that creature was also pretty good, but this does replace itself, so that makes the floor on it pretty reasonable, especially for a one mana card
Archetypes and Card Synergy Archetypes are groups of cards that share a common theme or strategy
Its only move requires three different types of energy cards, one each of water, fire, and electric and this move does do 90 hp which was quite a bit for these older cards but then you have to discard 3 energy cards after the attack one of each type required for the card and then you'll have to wait 3 turns again to use this move again unless you stockpiled energy onto this card before you attacked
You can enhance these strategies with ramping techniques such as Lucky Dime or Belle, Strange But Special
Date Differences between the real and the fake manufacturer date are very prominent
With pure deck lists like Cristian Urena's Top 4 showing the strength of the deck without outside assistance, the Danger