Coming out as early as five ink, Clarabelle will wait till the end of the turn to unleash her ability
The unconventional combination of mechanics on the cards perfectly suits the flavor and strength of the JRPGs spells, another display of the creative care shown on this project
It has a solid concept thats easy to understand but has some rewarding complexity as well
You need to spend your first few turns playing cards like Mickey Mouse, Detective, Gramma Tala, Storyteller, and the song One Jump Ahead in order to ramp up your inkwell faster than your opponent
Beyond introducing powerful reprints like my personal favourite, Rise of the Dark Realms the game also introduces a raft of strong new Equipment cards, more removal spells, and cards that provide great reward for slinging spells
This is essentially a zombie deck in disguise, with the player able to fill their graveyard with fallen heroes, and then resurrect them in turn