Please note that there are no brakes here, lands trigger, there is no "once per turn" nothing
Even when you have other lands and can make them later in the game a bounce land is still a slow and clumsy land that is more awkward to use efficiently than any other in the cube
Warden of the GroveWarden of the Grove is the clear best card among all of the enduring ones: it's cheap and easy to cast and it snowballs out of control very quickly
Krenko leads you to build a goblin tribal deck where you want to be aggressive most of the time
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