This deck is full of low cost spells, efficient ramp, protection and combo pieces, ready to take on powerful opposition straight out of the box
While the set is heavily criticized for its non-draftable booster boxes, there are still chase cards to look out for when you're opening packs to sell on the secondary market
You begin the game with a hand of seven cards and draw a new card each turn, except on the first turn for the starting player
It only takes three defense counters to defeat, tying it for the least among the battles, which is also solid, and then the backside is fine, as a 4/4 that can make some extra mana
Emerald/Ruby is a control-style deck that has some strong advantages in multiplayer and does a great job stalling the Steel/Sapphire starter deck in particular
The One Ring can tap to put a burden counter on itself, then draw cards equal to how many burden counters it has