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The winner of the game is the one who reaches their win condition uninterrupted first, so its a good idea to force your opponent to answer the threat on your board either by having creatures present at all times or by playing spells that help you reach your winning turn
For example, when Takato tries to combo with the "White Wings" and "High Speed Plug-In B" cards, the increase to Guilmon's speed makes it harder for him to control his flight
Zamazenta V has an ability that, at first glance, may feel reminiscent of Dedenne-GXs Dedechange, but with the advantage of it being an ability that you can use more than once from the same Zamazenta V
Angel tribal through Lyra Dawnbringer loves it, but so does more basic mono-white aggro with Linden, the Steadfast Queen
Granted, the grind (and paywalls) for packs in that game is pretty ridiculous (but it's free to play, so it's kind of excusable)