Ive struggled to keep Solemn Simulacrum in some of my Twobert designs, but in larger Cubes, especially in environments that incentivize players casting spells for six or more mana, Solemn Simulacrum is a solid card for many decks that doesnt realistically run the risk of being too powerful
Absorb is not a powerful card, it is just a wonderfully appropriate one and still gets a lot of play as a result
Bill: 1 card that gets you 2 cards (+1) Oak: 1 card that gets you 7 cards (+6) 6x Bill (6 x +1) = 1x Oak (1x +6) This inefficiency compared with alternatives is exactly what keeps cards like Full Heal and Pokdex from seeing play: they just dont do enough to merit a precious slot
Those Gloria days are gone
Team Aqua's Lanturn 28/95 is a Uncommon card and belongs to Uncommon cards of Ex Team Magma vs Team Aqua series
However, in this game, Pokmon will be open-world much like in the recent Pokmon Legends: Arecus and it's looking like that may lead to some fun multiplayer options