Winning and losing cards would keep the cards rotating throughout play groups, thus an ever evolving set of cards in your community
Its release also brought another redesign of the cards, which deemphasized the e-reader functionality
If you have two forests and five mana dorks, you dont care that much about your lands going to the graveyard
The 180HP Stage 1 card has a 140 attack for four energy, that also discards a random energy from a random card on either side
The Grave-Troll could have been a 0/0 and it would have seen just as much play Golgari Grave-Troll and other Dredge creatures being used to fuel a dedicated Dredge strategy was first proposed by John Rizzo, who envisioned using a critical mass of Dredge cards to allow him to quickly cycle through his deck and finding Ichorids
There are a lot of ways to get around it right now, but it's still a really strong effect