Overkill is indeed overkill considering no card has infinite toughness
This is a downside if you're removing +1/+1 counters or similar, but removing a lore counter from a saga is all upside, keeping it in play for another turn and rebuying your earlier saga abilities
It even has the magic text that will return it to your hand from the graveyard
These copies lose most of their collectible value and appeal mainly to players who need a budget option or to collectors seeking extremely rare cards regardless of condition
The Darkness Crystal instead screws up your opponents graveyard shenanigans and otherwise steals their cards from exile
As special thanks for sticking around to the end, here are my top-rated commons to look for in each color for those early-pack-one picks when youre trying to figure out direction: WHITE: Fate of the Sun-Cryst, Gaelicat, White Auracite, Aerith Rescue Mission, Weapons Vendor BLUE: Stuck in Summoners Sanctum, Retrieve the Esper, Ice Flan, Combat Tutorial, Sahagin BLACK: Vaynes Treachery, Black Mages Rod , Sephiroths Intervention, Fight On!, Ahriman RED: Red Mages Rapier, Thunder Magic, Hill Gigas, Suplex, Summon: G.F