There are effects in Unstable where you roll two dice and care about the difference between the two
In designing this list I scoured the guilds for all the cards I might want to run in such a thing
From here, everything else must follow suit, always making sure to follow behind the General you started with
Obviously, if you have graveyard synergy, flashback, or cards you want to discard, the effect is all upside, but you don't have to go this far
Well, Enduring Enchantments has card draw to back that up, and one of the reasons it makes it to this list is the platform it provides
Core mechanics include morph , sacrifice synergies , and strategic removal that complement the decks theme of hidden threats