On the other hand, I would avoid it if there are more combo-oriented decks like Hammer, Amulet, Underworld Breach, or if players opt to play maindeckable grave hate
During our turn, we can activate Evolved Sleeper once and trigger all of our "draw a second card" effects, and during our opponent's turn, we potentially can activate it twice to trigger our stuff, if we have enough mana
There are tons of Commander decks that focus on Auras or Equipment, and Codsworth, Handy Helper is an easy inclusion in the 99 of any of them that play white
Raised by Giants Raised by Giants has a pretty high mana cost, but once its out, your opponents will have to deal with a beefy 10/10 commander
Sun-Cryst is pricier but more flexible, as this destroys nonland permanents rather than creatures
Whenever an opponent draws a card, that player loses 1 life