It usually triggers at the end of the turn but, ironically, both of my top two cards don't do so
It also uses the power of Sapphire to ramp by adding extra cards to your inkwell, so you can do more than your opponent
Sakashima of a Thousand Faces This Commander-able legendary dork with the ability to ETB as a copy of your dorks only and then turn off the legendary rule and then count as it's other abilities
(Treat it and anything attached to it as though they don't exist until your next turn.) Phased-out permanents are treated as though they don't exist
Defiance Band, despite its requirements, is much more reliable and powerful than any of its alternate options as 30 extra damage is impactful at any stage of a match
Linear game plans also leave you wide open to having your strategy blanked by certain cards, too, which can be frustrating in its own way