A blue halo around a card means its playable, a golden halo indicates that the card can evolve, and no halo signifies the card cannot be played at that moment
In many matchups the proper card to name is obvious most of the time but against decks with no one key card the answer can be counterintuitive even if you can't get a read on your opponent
I always like having backup systems in place, and this deck has plenty of them
Commander is at its best when powerful card mechanics reflect the narrative of the deck or Commander that you're piloting
No sense in making you fix your mana before you can fix your mana, right
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