Some decks bump it up to 26 lands while others knock it down to 19 depending on how large their curve is, but the safe starting point is 24 lands which is often the average in Constructed decks
15 Island
See more Add To Wishlist Restock Notice Gatherer & Rulings (opens in new tab) NM EX VG G 20 available @ $0.49 Add to Cart 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 $0.39 Out of stock
Slamming Atraxa on most boards wins you the game outright, and you just draw a bunch of cards to make up for it if your opponent can answer it
In Modern, Dig Through Time and Treasure Cruise split the format, more or less, along the lines of Treasure Cruise appearing in aggro and tempo decks while Dig Through Time was preferred by control and combo decks, such as the following deck looking to find Scapeshift and seven land
While blinking your own creatures for value is the obvious first option with Phelia, it's important to note that Phelia can affect the opponent's board as well, opening up avenues to attack through problematic blockers