Warning: Wizards employees, this post contains primarily custom magic cards
Not only can these two modal DFCs be utilized in Historic control decks, but they also avoid the mana competition that fetchlands would create if they were legal
In general, everyone liked the broad strokes of what was going on in the set, but everyone had quibbles with some details
This ability is wild, as it lets you circumvent mana costs, Commander tax, and most counterspells (aside from ones like Tale's End) for just two mana
The ability doesnt remove the creature from the graveyard when you make your 4/4 copy, so your Archon of Cruelty or whatever sticks around the graveyard to hit with a Reanimate later
Just by casting any of those card types, Sram lets you draw a card