Well you probably already ascertained that, but treasure and other passive mana generation is also a contributing factor Are we playing optimally or more relaxed: this one is huge, because if players have different expectations for the gameplay experience, this is what sparks debate about threat assessment Optimization: how lean is your curve, how many pet or none-staples are you running, and are you running many free effects How much of the chess clock does your turn take, relative to the other decks at the table The relative potency of your Commander That last one is super important, because decks that can rely on a four or less mana value Commander that generates card and/or mana advantage generally outperform decks that have a more vanilla Commander
Standard playing card thickness is around 0.012 inches (0.3mm), while premium trading cards may be thicker
A combination is ideal: sealed boosters for investment and fun, singles for completing collections or deck building
Spearhead of the Ashened City Level 4 DARK Pyro Effect Monster ATK/ 1700 DEF/ 100 If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand)
(6/6/2025) If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure
I know that pure walls - creatures with defender and with no innate ability to kill attackers - are somewhat frowned upon, but I've included a number of them anyways, because of the dearth of good defensive bodies