Check out our article "What Pokemon Card Grading Service is Best?" for details on all of those things
Accessibility: So-so Dragonstar is really easy to miss if you don't already know where it is, it took me a little while to find the entrance when I first went, so I think others might have trouble too, especially since there's no sign
Shout-Out: There's a Super Nerd on Route 8 in Kanto who asks "How does the magnet train work?" before the battle begins
Getting a spell to your hand when you play a creature with passable stats sounds really good, and there are enough expendable things around in this format for that to work out pretty well
+1/+1 every turn can make a difference more often than you might think, and the +2/+2 boost you can give to Toxic creatures really matters, as making them harder to block profitably comes with extra value +2/+2 can definitely win you some combats, but it isnt that efficient and doesnt have that much additional upside, and you need tricks to be flexible and powerful to counteract the downside of a 2-for-1 risk, and +2/+2 for 2 doesnt really get you there
2RG, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player