Whispering of the Wilds and Map the Wastes are the main ramp cards and surprisingly, they are both very strong
At the same time, it's walking on the thin line between "broken" and "win more," and we all know how bad "win more" cards truly are
The permanent card you reanimate from Winters Delirium trigger isn't an incredible payoff either, especially given you have to exile other potential set-piece cards to get the most out of it
Incredible, Jessie, Alien and Touch the Sky are also major Enchanted chase cards
Build up your Energy counters quickly over two turns while delaying your opponent, before spending the Energy to play a powerful card for free
An eminently annoying and effective Stax piece, this version boasts the utterly stunning Amonkhet Invocations frame and one-off artwork from Jose Cabrera