Working a Hunch provides further speed to the deck by granting test-less clues, and since Solo campaigns usually only have 1 clue per location, this means that you can just walk 1 location with Ursula (action 1), play Working a Hunch to get the clue there without using an action, then use Pathfinder to move to another location, use Fieldwork to buff your investigation value to 6 (or 7 with Magnifying Glass), then use Ursula's ability to gather another clue at this location, and you now still have 2 actions left after having cleared 2 locations on the board, which you can use to play a Blood-Rite or to further move around on the board
And then there's the real kicker
Metal is weak to Fire
Last is Swords to PlowsharesSwords to Plowshares, for some cheap, fast removal
Although those force card draw and interact well with the payoffs well discuss today, those arent quite the same
Why bother with this step