I've seen that a single Enhanced Hammer and a Xerosic can make wonders and not clunk your deck while also giving you a way out of Team Flare Hyper Gear or to change your own Tools, but two Crushing Hammer is also a valid way to go
Cryptic: In addition to the cool mono-eye, Deathmarks have always been my favorite Necron models
If a players deck is too strong, the game generally turns into Archenemy, where three players try to beat one player before they inevitably win the game
They've also got a lot of brand-new, never-before-printed cards that EDH veterans will want to get their hands on.One of the two new decks is the red and green Upgrades Unleashed
I like this with any deck with 10 or 12 enchantments since they are harder to answer and often just sit around
All creatures in the area of effect take damage equal to triple Odins sword damage and are knocked back 15 feet unless they make a successful Reflex save (DC 10 + half of the summoners level + Odin Constitution modifier) reduces the damage by half and are not knocked back