The deck plays on a few axesprotection and rule setting (Game Control), soldiers and board presence (Game Advancement), and game closing (the two combined)
The use of contrasting reds and greens, the spikes and sawblades conveying a sense of terrible danger, and just the figurative image of someone fleeing while on a treadmill all combine to create a sense of dread that is perfectly captured by the title of the card
Use Cases / Best For Based on what we can see, MTG.Cards is best for: Players who want a simple, browser-based way to turn decklists into printable proxies
It's not the most consistent finisher, but it forces opponents to spend resources answering it which opens other lines
Its making me contemplate being active for a season and playing in person constructed, just to get all of the goodies
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