That adds some insurance policy to your more aggressive plays as those looking to swing with characters will need to get past Baloo, Von Bruinwald XIII first, and those looking to sweep the board with big and dangerous songs like Grab Your Swords and Be Prepared will risk pushing the game in your favour, or even handing you the win
Brawl 130/204 Vitalisphere 134/204 Training Grounds Impossible Pillar 136/204 Beast Wounded 103/204 Beast could easily work its way into Amber/Ruby decks, with plenty of damage for Rapunzel to heal for cards, and very useful stats otherwise
There are a couple of decent questers with high Willpower and high lore value in this deck, like Robin Hood, Daydreamer and Starkey, Devious Pirate, but more often than not you'll get more value out of steadily questing with an unanswered Don Karnage than you will with an intimidating late game bomb
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[13] Set: Rise of the Floodborn Rarity: Enchanted This card features Tinker Bell towering over a pirate ship, and its one of the original Enchanted cards from the first set
A staple for control decks, this card is a reliable character removal tool, being able to send exerted characters to a player's Inkwell, an incredibly powerful ability which is difficult to counter