It also plays very well with the theme of not casting a spell on your turn
Bill Rose, vice president of tabletop Magic , had come up with a mechanic that helped offset the drawback that comes with the legendary supertype
We've escaped the haunted, convoluted rooms of Duskmourn
Starting with a simple Normal Monster summon, the story gently progresses to Spells, Traps, Effect Monsters, and eventually special summons
Its first effect lets you boost a Meklord to insane ATK heights, only to prevent it doing any damage to your opponent the rest of the turn
As soon as the equipped creature inflicts combat damage, one of the newly built mechanics of the Forgotten Realms-Edition triggers, the dice roll