For the second mode, the Incubator token is chosen as Sunder the Gateway resolves
Bahamut, Warden of Light Phoenix, Warden of Fire Summon: Alexander Summon: Choco/Mog Summon: Knights of Round Summon: Primal Garuda
While mana intensive, the ability to repeatedly refute an opponent's turn by bouncing their guy combined with the ability to use Disappear as a way to "protect" your creatures in combat (cast Disappear on it and then attack freely, knowing you can save it from lethal damage) made for a very potent enchantment that acted more as a sorcery than an enchantment
The main problem with Sonics nemesis is when neither you nor your opponents have cards in hand
Before I explain what those groups are, let me show, for those who never played Magic before, how its card layout usually looks like: If I were to teach Magic to a new player, that is the essencial information I would make sure they had understood
He can also choose himself when you just need that 1 damage to survive a turn