Sure, its a lot harder to cast, but no ones going to play this outside of very specific decks
1) Write down the tokens mechanical identity Before you touch the tool, capture the stuff that matters for gameplay: Token name Type line (example: Token Creature - Horror) Power/toughness (or variable X/X) Any rules text the token needs to function This is your guardrail
This is one of the most well-known misprints of all time in Magic
Its a very strong card, and even just looting a few times and phasing out somebodys Commander is a strong effect for four mana
Draw Black is excellent at trading life to draw cards
Equipment, because with that you get the body right away but this kind of does a similar thing in the end, since it adds a body to the board A two mana 1/1 Double Strike always plays really well it does a great job against other X/1s, and can trade for X/2s, while having all kinds of additional upside with Equipment, tricks, and other buffs