It's a 7/7 for seven mana with trample and haste, meaning it'll likely surprise an opponent the turn it comes into play and attacks them
10 Crispin Two Different Energies In One Crispin acts as both Energy acceleration and a way to keep your hand loaded
Finally, it would trigger the mutate effect (which I believe every mutate creature had at handoff)
If Permission Denied resolves, you get to counter a noncreature spell for just two mana
In the later game, we can start to sacrifice these huge artifacts to deal some serious direct damage
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