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This also means every madness spell essentially has flash, since casting it this way ignores the usual timing restrictions for the card type
In this way, both Red and White can cheat on mana, and get some expensive cards into play with explosive effectiveness
Magic: The Gathering Arena has an economy that is, frankly, not very kind to the player
If Warehouse Tabby leaves the battlefield while it has an Aura you control attached to it or at the same time as another creature with an Aura you control attached to it, its ability won't trigger for those enchantments unless they were destroyed by the same effect that caused Warehouse Tabby to leave the battlefield
The upside of a heavily discounted extra turn doesnt quite make up for the potentially wasted card, but this does good work in decks that manipulate coin flips or can copy it several times over to increase the odds of getting at least one turn out of it