Hand it out too early, and an opponent might play a big creature like Terastodon that destroys your enchantment before you get a chance to use it
In some matchps the turn one Aether Vial is the scariest play that is most important to stop, in others the seven mana Karn Liberated, on all the various scary important spells to stop Force of Will offers you the best or near best odds on stopping it
If youre a fan of all three birds, this will be high on your pull list
All cards were freshly opened and immediately sleeved
The sheer number of cards creates endless possibilities, and Commander is the best format to experience them all
While its tempting to label green as good, once youve seen enough green mages get their tendrils around your artifacts or enchantments, or accelerate their mana into fatty creature drop mode then youll reconsider your moral compass