That's fine here, and not much of a brake to keep this Wagon Train a' movin'
According to his calculations, the minimum amount of lands you need for a 90% chance of 3 lands by turn 3 and a 74% chance at 4 lands by turn 4 is about 36 lands
The color palette changed a bit for this game after remaining pretty constant, as well
Necron Dynasties features the Unearth mechanic, an old keyword that lets you bring a creature back to life and give it haste, exiling it at the end of turn
Unlike Urzas effect, this means newly cast artifact creatures cant tap right away due to summoning sickness still, the mana generation adds up fast
His Willpower is a modest 4, however, so while this can be good for getting extra Lore near the end of the game, I'm not quite sold that it's a good card to play early on, especially on its own