The Second Commander The second commander is a creature from the darkest corners of the D&D universe: the Beholder Karazikar, the Eye Tyrant
March of the Machines Chandra, Hopes Beacon does what other Chandras do well mana production, along with card advantages as well as damage production
There are cards which produce multiple threats at once or provide a threat on the back of a single card gain or single target removal
My first instinct is to throw it into a Samurai and/or Warrior deck and combo it with Raiyuu, Storms Edge, but Commander has a lot of potential ways to keep extending a turn with more phases, and any devoted red player should consider having it in their deck
This is the main reason Veil of Summer is less relevant in Legacy as well its just not as good when counterspells are more mana efficient, as they can just cast another one to stop the Veil itself
Of all the different ways to contemplate whether or not a thing is a thing in the Magic: The Gathering system that that system does recognise then oh boy howdy, then the system lights up and points at it