While five mana is a lot for a 3/4, flying and haste all but ensure the pair get at least one attack off, at which point their suite of symmetrical abilities come into play
Final Act is more than a nod to Farewell, with similar templating and an ensemble pictured in the artwork
When played, the card adds 3 colorless mana to the players mana poolalthough that mana can only be used to cast artifacts
This deck includes some core cards for both Sapphire and Steel decks with removal options like Smash and Grab Your Swords, as well as One Jump Ahead and the previously mentioned cards for ramping
Zetalpa, Primal Dawn has a full five keywords, most importantly indestructible, to give your eight mana investment protection and plenty of power
That is absolutely game winning levels of lore collection for turn Five