Aside from the aforementioned Act on Impulse, weve been given Light Up the Stage and, more recently, Reckless Impulse
This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve
He even remembers having a few 1st Edition Fossil cards as a kid

Recommended cards[] Monsters Girsu, the Orcust Mekk-Knight Mekk-Knight Blue Sky Mekk-Knight Green Horizon Mekk-Knight Indigo Eclipse Mekk-Knight Orange Sunset Mekk-Knight Purple Nightfall Mekk-Knight Red Moon Mekk-Knight Yellow Star Lee the World Chalice Fairy World Legacy - "World Chalice" World Legacy - "World Shield" Aleister the Invoker Gameciel, the Sea Turtle Kaiju Knightmare Corruptor Iblee Rescue Rabbit Extra Deck Spells & Traps Official Decklist[] [1] Monsters Extra Deck Decode Talker x1 Firewall Dragon x1 Link Spider x2 Linkuriboh x2 Mekk-Knight Spectrum Supreme x1 Proxy Dragon x1 Underclock Taker x1 Spells & Traps Dark Hole x1 Downbeat x1 Foolish Burial x1 Harpie's Feather Duster x1 Instant Fusion x2 Monster Reborn x1 Mystical Space Typhoon x1 One for One x1 One-Time Passcode x1 World Legacy Key x2 World Legacy Scars x1 Soul Charge x1 Transmodify x1 Weaknesses[] Cards that prevent the player from Special Summoning can hurt the Deck's capability to swarm

BUNDLE AND GIFT EDITION We've reached the final stop on our product overview journey: the bundle
The Safeguard Carbink is immune to EX attacks, which has always been a great Ability, but when you add on the BREAK, things get really insane