The low end of our curve is filled with cards that are either going to slow our opponent down, or scale well as we add more counters to them
1 Choose your commander Pick a commander whose ability points toward a clear strategy
The mono-black identity is far from being a weakness here, as Krrik can pay any black Mana symbol with 2 life, and since you start off with supple 40 life in a Commander game, youre given some free rein before all that life drain comes back to bite you
And maybe you can make it work in a really creature-heavy strategy that wants to blow up a one-drop permanent for each opponent and then maybe hit two or three more the next time around
Riding the B&R Waves How do collectors navigate this
Keep in mind that if you play Wrenn and Realmbreaker on turn three, and choose to animate a land, that land remains tapped