On top of these, the set also contains a fair few powerful legends that are equally drawing demand
Intuitive on its surface, but gets complicated when/if the number of -1/-1 counters are enough to destroy the creature
Theres some flexibility on whether you prioritize auras, equipment, or both
And curious what you have for a forest theme in general, I was actually super tempted to run a forest page, too
Dark Non-Evolving Notables Card I have to justify: Sneasel from Neo Genesis Card that needs a bit more love: Absol from Roaring Skies (#40) Card that needs to be in every Cube: Spiritomb from Arceus (#32) There are too many times in the Cube when a starting Pokemon gets damage on it by some nothing attack, and then gets away scott-free on the Bench for the rest of the game
During your opponents next turn, if this Pokmon is damaged by an attack (even if this Pokmon is Knocked Out), put 8 damage counters on the Attacking Pokmon