Most players at the table can deal with high-value cards like the ones mentioned above, but they quickly start to get overwhelmed once you get two triggers per spell
There are lots of great preconstructed Commander decks out there already that are fun and a good way to learn the Commander format, and you can get many of them for under 40
And, importantly, if you put them side-by-side, they look totally different
What puts this over the edge is the fact that you can gain that upkeep life when he's in your Command Zone too
Gameplay example : turn three/4 set a Max on board, Shift 4 into Chart Topper, next turn quest, recur Stand Out (3-ink) to give a key attacker +3 Strength and Evasive for the turn, then push lore safely
But when you cast this card, things get ugly for your opponent