SR Super Rare Red-Eyes Spirit X TRAP Target 1 "Red-Eyes" monster in your GY
As a fan of both franchises personally, I am very excited to see the reception for the set release
Likewise, it could be that they have a spell/trap set in their spell/trap zone, so you can place a spell/trap in that same column on your side of the field, and now theres 2 cards in that column, letting you special summon a Mekk-Knight to it On top of being able to get out strong monsters this way multiple times per turn, they have multiple effects, some of which let you move the cards on the field so that you can summon to the same zone (because the columns had 2 or more cards in them) multiple times by letting you move the card you just summoned out of the way and put a new one there
It's the same mana cost, destroys any enchantment, and draws you a card
If you get a couple out, theyre not even going to be able to play Magic
C Common Forbidden Forbidden Royal Oppression X TRAP Continuous Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards